Welcome to the Irrlicht Engine API documentation. Here you'll find any information you'll need to develop
applications with the Irrlicht Engine. If you look for a tutorial on how to start, take a look at the homepage
of the Irrlicht Engine at irrlicht.sourceforge.net or into the SDK in the directory \examples.net.
The Irrlicht Engine is intended to be an easy-to-use 3d engine, so this documentation is an important part of it.
If you have any questions or suggestions, just send a email to the author of the engine, Nikolaus Gebhardt (niko (at) code3d.com).
The Irrlicht Engine was orginally written in C++ (Irrlicht.dll). Irrlicht.NET (Irrlicht.NET.dll) makes it possible to
use this library from any .NET language. This documentation is only about the .NET part of the engine, if
you want to know how to use the native engine, take a look into the other help file, which is named
irrlicht.chm.
Please note that Irrlicht.NET currently is a very early alpha version. Not every feature of the native engine has been
ported yet.